And if on top of this you sum the price of newer hardware, especially on PC space (GPUs), it's really baffling and tiring. What's even more surprising to me is that historically bad PC ports came from console versions where their architecture was very different to the PC standard, and while the consoles have come closer to help the devs too to get more streamlined productions, we're finding weirder issues all around. These are two separate camps you need to separate in your mind.Īnd to confirm, PE will lead to hyperventilation and respiratory alkalosis, with a compensatory metabolic acidosis.What I'm taking away from this video and reading general sentiment across users in various games is that these kind of issues shouldn't really be here, and while Motive has done one hell of a job and are already working hard on trying to solve as much as possible, there's issues that shouldn't be accepted but somehow are because other games have it even worse. Giving O2 will not work here.Ī shunt is not a VQ mismatch. ![]() ![]() Transposition of the great vessels is a shunt. Another memory hook here is.theres a reason you do a “VQ scan for a pulmonaryĪnatomical dead spacing on the other hand is a ventilation issue. Your lungs can dilate other arteries to make up for the deficient flow sections and absorb more O2 from other areas. In PE, the problem is that there is a blood clot (or air/fat embolus) that is blocking blood flow. ![]() The fact that O2 works proves it is a perfusion issue (you are optimizing the thing that still works.ventilation). If it was a ventilation issue, how would adding more O2 ‘ventilating’ so to speak work? It wouldn't. You can make a memory hook into thinking that there has to be a reason you'd see a PE patient in the ER getting O2 (its not for theatrics).Īnd it's because it's a perfusion issue.
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